Can't We All Just Get Along?!? One for all, and all for One!
In most games, players compete against each other to achieve victory. Shadows over Camelot  proposes a journey of a very different kind, where you and your fellow  players, as Knights of the Round Table, will collaborate to jointly  defeat... the game!
At first glance, this task seems simple enough. After all, shouldn’t a band of young and noble Knights - fleet of foot and sound of mind - easily defeat a game that plays itself? Alas your quest is further complicated by the ever-present possibility of a Traitor in your midst, biding his time, waiting to strike at the worst possible moment...
But enough words... Don your cloak, climb astride your warhorse and gallop into the Shadows to join us in Camelot!
At first glance, this task seems simple enough. After all, shouldn’t a band of young and noble Knights - fleet of foot and sound of mind - easily defeat a game that plays itself? Alas your quest is further complicated by the ever-present possibility of a Traitor in your midst, biding his time, waiting to strike at the worst possible moment...
But enough words... Don your cloak, climb astride your warhorse and gallop into the Shadows to join us in Camelot!
Pandemic
You are specialists at the CDC/Atlanta where you watch several  virulent diseases break out simultaneously all over the world. The team  mission is to prevent a worldwide pandemic outbreak, treating hot spots  while researching cures for each of the four plagues before they get out  of hand.
Players must plan their strategy to mesh their specialists' strengths before the diseases overwhelm the world. For example, the Operations Expert can build research stations which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while developing cures. If disease spreads uncontrolled, the players all lose. If they can cure all four diseases, they win.
The board shows earth with some big population centres. On each turn a player can use four actions to travel, cure, discover and build. Cards are used for this but the deck also contains Epidemics...
Players must plan their strategy to mesh their specialists' strengths before the diseases overwhelm the world. For example, the Operations Expert can build research stations which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while developing cures. If disease spreads uncontrolled, the players all lose. If they can cure all four diseases, they win.
The board shows earth with some big population centres. On each turn a player can use four actions to travel, cure, discover and build. Cards are used for this but the deck also contains Epidemics...
Forbidden Island
Dare  to discover Forbidden Island! Join a team of fearless adventurers  on a  do-or-die mission to capture four sacred treasures from the ruins  of  this perilous paradise. Your team will have to work together and make   some pulse-pounding maneuvers, as the island will sink beneath every   step! Race to collect the treasures and make a triumphant escape before   you are swallowed into the watery abyss!
Isle of Dr. Necreaux 
Build a Character... Infiltrate the Island... Defeat Necreaux’s  Minions... Find the Scientists... And before time runs out... Escape!
The Isle of Doctor Necreaux is a cooperative card game for 1 to 5  players fighting the diabolical mad scientist Doctor Necreaux. You’ll  find yourself wondering what in the world is worth saving when the world  itself is held hostage.
Space Hulk: Death Angel
Players  choose from six different combat teams, each consisting of  two Space  Marines with different abilities. Each player receives three  Action  cards for each of his combat teams. After all of the Space  Marines have  fallen into formation, prepare for the first wave of  Genestealers!
Game  play is quick and easy-to-learn. Each game is played over a  series of  rounds, broken up into phases. During the Choose Actions  Phase, each  player must secretly determine which of the following Action  cards they  wish to play on their Space Marines: Support, Attack, or  Move +  Activate. You can't pick the same Action card next round, so  choose  wisely!
Action  resolution keeps all players involved while the overwhelming  odds  inspire them to work together to survive. The Action Resolution  Phase  consists of each player revealing and carrying out their chosen  Action.  The lowest number card goes first, which means Attacks are  resolved  after Supports. Support tokens enable Space Marines to re-roll,  so make  sure to cover your fellow Blood Angels!
The  Genestealer Attack Phase happens after all the Actions have been   resolved, so hopefully you thinned out the swarms since you have to roll   higher than the number of Genestealers in the swarm to successfully   defend. Finally, an Event card is drawn to spawn more alien adversaries.   Once all the Genestealers have emerged from the darkness, its time to   move forward, drawing a new location card. And then it's back into the   fight!
Space Hulk: Death Angel - The Card Game is a cooperative card game for 1-6 players. Set in the Warhammer 40,000 universe, players take on the roles of Space Marines pitted against the increasing hordes of Genestealers.
“Our Liege is in desperate hour! From what grievous cause have these accursed races arisen? Orcs, Dragons, Demons and the Dead make haste towards Monarch City. The King and Countryside of Monarch City is in need of valiant Heroes!”
Will you answer the King's call?
In the ancient Citadel of Monarch City, the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land. You and your allies must embark on a journey to defend the countryside, repair the tainted lands, and defeat the four creature factions before any of them enter the City. And they approach from all sides! Fast populating Orcs! Fierce Dragons! Undead that bring Fear! And Demons! All tainting the land in their wake. There are several paths to defeat, but only one path to victory, and only the most valiant Hero will be named King's Champion.
Defenders of the Realm is a cooperative fantasy board game in which 1-4 players take a role as one of the King’s Champions (Choose from Cleric, Dwarf, Eagle Rider, Paladin, Ranger, Rogue, Sorcerer and Wizard). You, as one of the King's Heroes make use of strategy, special abilities, cooperation, card play and a little luck in Defenders of the Realm for a unique experience every adventure. But be forewarned! There is never time to rest. As each Enemy General is struck down in battle, the remaining dark forces only grow more difficult to vanquish and their march to Monarch City gets faster with each Hero victory!
Castle Panic
The forest is filled with all sorts of Monsters. They watched and  waited as you built your Castle and trained your soldiers, but now  they’ve gathered their army and are marching out of the woods.
Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!
Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up.
Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest, at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.
Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!
Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up.
Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest, at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.
Arkham Horror
- The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.
 
- Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.
 
- Only a handful of investigators stand against the Arkham Horror. Will they Prevail?
 
A Touch of Evil
Tis’ the dawn of the 19th century; an age of science, superstition, and  witchcraft.  Howling fills the night as a full moon rises over the  small, secluded village of Shadowbrook.  Gruesome murders have become a  daily occurrence and terror haunts the streets at night.  An evil  creature has taken up residence here and the countryside is engulfed by a  tide of darkness.  But all is not lost…not yet.
A small group of heroic individuals, with the courage and strength to fight, have arrived in town. Some just passing through while others have come with a purpose; but all will be put to the test as they race to save this cursed town from falling into darkness. It will take a cunning mind and strength of spirit to determine who is friend and who is foe… to solve the mysteries and hunt the beast to its lair.
But the secrets of Shadowbrook run deep. Gossip and rumors run rampant and these few Heroes may soon discover that they are outsiders here and this town is already so rotten from within there is little left to save.
A Touch of Evil, The Supernatural Game is a fast-paced game of fiendish creatures, dashing Heroes, and high-adventure. Each player takes on the role of a unique monster-hunting Hero, racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero’s strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race Competitively to be the first to defeat the Villain and save the town, or they can work together Cooperatively to defeat a much stronger Villain.
Featuring a gameboard map of Shadowbrook and its surrounding countryside, eight Heroes to choose from, and four different Supernatural Villains to hunt; each with its own host of unique Minions and powers to drastically change the game. A Touch of Evil is designed to create an adventurous cinematic feel as the story and game unfolds.
So grab up your Wooden Stake, stuff some shot in that Musket, and hold onto your Tri-corn Hat; no one is safe from the creatures of the night and no one can be trusted…for inside everyone lies A Touch of Evil.
A small group of heroic individuals, with the courage and strength to fight, have arrived in town. Some just passing through while others have come with a purpose; but all will be put to the test as they race to save this cursed town from falling into darkness. It will take a cunning mind and strength of spirit to determine who is friend and who is foe… to solve the mysteries and hunt the beast to its lair.
But the secrets of Shadowbrook run deep. Gossip and rumors run rampant and these few Heroes may soon discover that they are outsiders here and this town is already so rotten from within there is little left to save.
A Touch of Evil, The Supernatural Game is a fast-paced game of fiendish creatures, dashing Heroes, and high-adventure. Each player takes on the role of a unique monster-hunting Hero, racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero’s strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race Competitively to be the first to defeat the Villain and save the town, or they can work together Cooperatively to defeat a much stronger Villain.
Featuring a gameboard map of Shadowbrook and its surrounding countryside, eight Heroes to choose from, and four different Supernatural Villains to hunt; each with its own host of unique Minions and powers to drastically change the game. A Touch of Evil is designed to create an adventurous cinematic feel as the story and game unfolds.
So grab up your Wooden Stake, stuff some shot in that Musket, and hold onto your Tri-corn Hat; no one is safe from the creatures of the night and no one can be trusted…for inside everyone lies A Touch of Evil.
Space Alert
t's  a cooperative team survival game. Players become crew members of a   small spaceship scanning dangerous sectors of galaxy. The missions last   just 10 real-time minutes (hyperspace jump, sector scan, hyperspace   jump back) and the only task the players have is to protect their ship.   
On 2 CDs (or Scenario cards if  you don't have a CD player available)  are ten minute long soundtracks  that represent central computer  announcements about the presence of  various threats. These vary from  space battleships and interceptors to  different interstellar monsters  and abominations, asteroids or even  intruders and malfunctions on the  spaceship. Players have to agree who  will take care of which task and  coordinate their actions (moving  around the ship, firing weapons,  distributing energy, using battlebots  to deal with intruders, launching  guided missiles, etc.) in real time  to defend the ship. Only a  well-working team can survive 10 minutes and  make the jump back to  safety.
The  game offers several difficulty levels, huge variability and a  unique  experience for one to five player teams. One mission lasts only  about  30 minutes, including setup and evaluation.
Note: Game descriptions are mostly all from boardgamegeek.com
Note: Game descriptions are mostly all from boardgamegeek.com












